Multimedia Artists and Animators


Overview

Multimedia Artists and Animators

Introduction

Most multimedia artists and animators use their computer skills as well as their artistic abilities to produce computer and video games that may entertain, test, and even teach players. Artists and animators work as part of a team that develops a concept for a game, its rules, various levels of play, and its story from beginning to end. Depending on the size of the company they work for and the project they are working on, artists and animators may be responsible for working on one specific game aspect, such as texture<...

Quick Facts


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Median Salary

$71,520

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Employment Prospects

Fair

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Minimum Education Level

Bachelor's Degree


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Experience

Internship


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Skills

Computer


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Personality Traits

Artistic

Earnings

According to the U.S. Department of Labor, the median annual salary for multimedia artists and animators was $72,520 in May 2018. The lowest paid 10 percent of this group earned $40,870 or less, while the highest paid 10 percent earned $124,310 or more during the same time period. According to PayScale.com, in March 2020, multimedia artists and animators earned average annual salaries of $56,01...

Work Environment

Multimedia artists and animators work primarily indoors and at one location. They work with pens, pencils, and paper as well as with scanners, computers, and other high-tech equipment. The environment is usually casual—business suits are not required—but busy and often fast paced. Although artists and animators typically are required to work a 40-hour workweek, there are often times when they w...

Outlook

The U.S. Department of Labor estimates that employment for multimedia artists and animators will grow by 4 percent through 2028 (or about as fast as the average for all careers). Demand for games, especially for use on mobile devices such as smartphones, continues to grow, but employment growth has slowed as more companies offshore creative jobs to foreign countries where workers can be paid lo...

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